

Once you are in the main menu, just pick the "Sandbox" episode on the episode select screen. To play, you just need to extract all three archives to a folder, then run gz_bigcity.pk3 in GZDoom, and the other two resource archives should be automatically loaded as long as they are in the same directory. Easter eggs, some just appear on the map, others you have to do something to get.Ī view of the forest at the north of the city.Īnd at last, but not least, the underground parking lot.5 interiors: The gas station, AGM office, underground parking lot, warehouse, and supermarket.Several of the props found around the map can be broken and destroyed.Custom F1 help screen in case you need info or help.A scripted camera system that you can enter and look across multiple cameras through, it can be found in the supermarket.

A cool moving 3D train, that randomly runs across the map and can run you over.Some of them even display random things, on them, namely the billboards and office PCs. Several 3D models all entirely made by me for the map.Very detailed and seamless 3D skybox, that is about as close to a Source engine 3D skybox as you can get in (GZ)Doom.That move in a random angle and speed on every map startup. Has cool scrolling clouds above the map.Is very large and open ended, with plenty of space, especially in the city square.(No idea if they work though, but I don't see why they wouldn't.) Multiple player starts to play with you and the boys.Has background ambience in place of music.You can also just explore and look around the map ! Here's a list of some of the maps' features: But is there anything else to see or do on this map besides testing mods or fucking around ?". Or you can use it as a sandbox to screw in much like the GMod map it's named after. In fact this map was originally just made to showcase and test my mods in a more visually interesting and complex environment than said boxes. The map can be useful for doing things such as testing out your mods and projects in a proper game environment, that is closer to what the mod will be getting used on than a bunch of STARTAN2 boxes and rectangles are. Unless you spawn them in through the console or place them into the map with a map editor of course. It does not have any gameplay of it's own, or hordes of demons for you to shoot, or items to pick up. This map is meant to simply be an urban city sandbox for people to mess around and test things in. And have made 15-30 maps since then and now, most of them are mostly finished but unpublished, I may publish some more of them eventually. But this thread isn't about those unreleased maps. Well I've gotten much better at mapping since then. Hey everyone, I'm sure you all know me as the guy who has released such classics such as the map I made when I had no idea how void walls or doors are made.
